Small Construct, Neutral Evil
AC 13    Initiative +3 (13)
HP 44 (8d6 + 16)
Speed 20 ft., Climb 20 ft.
Mod Save
STR 17 +3 +3
DEX 16 +3 +3
CON 14 +2 +2
Mod Save
INT 7 −2 −2
WIS 11 +0 +0
CHA 8 −1 −1
Skills Deception +4, Persuasion +4, Religion +2
Vulnerabilities Acid
Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)
Traits

Amorphous. The animated drawing can move through a space as narrow as 1 inch wide without squeezing.

Pack Tactics. The animated drawing has Advantage on an attack roll against a creature if at least one of the animated drawing's allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Spider Climb. The animated drawing can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Unanimated. The animated drawing can be returned to its original form by Dispel Magic if the caster succeeds on a DC 19 ability check using its spellcasting ability.

Actions

Multiattack. The animated drawing makes two Lash attacks.

Lash. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage, and if the target does not have an animated drawing attached, the animated drawing attaches to it. While attached, the animated drawing can't attack, and at the start of each of the animated drawing turns, the target's Exhaustion increases by 1. If this Exhaustion kills the target, the target turns into an animated drawing. If the attached animated drawing takes 22+ damage from a single source, it detaches from the target and moves to an unoccupied space within 5 feet of the target. All levels of Exhaustion from this effect disappear after completing a Long Rest.

TheBooksDoctor

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