Large Plant, Neutral
Armor Class 16 Natural Armor
Hit Points 150 (12d10 + 84)
Speed 30 ft., Burrow 10 ft. through soil or roots
STR
20 (+5)
DEX
12 (+1)
CON
24 (+7)
INT
8 (-1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws CON +10, WIS +6
Skills Perception +9, Stealth +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Condition Immunities Charmed, Frightened
Senses Darkvision 60ft., Tremorsense 30ft., Passive Perception 18
Languages Understands Druidic but cannot speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Forest Camouflage:

While in forest terrain, the Briarthorn Warden has advantage on Stealth checks and creatures have disadvantage on Perception checks to spot it while it remains still.

Living Thorns:

Any creature that hits the Warden with a melee attack within 5 ft takes 5 (1d10) piercing damage from razor thorns.

Rooted Resilience:

If the Warden starts its turn touching soil or plant life, it regains 10 hit points.

Actions

Multiattack:

The Briarthorn Warden makes two Thorn Slam attacks.

Thorn Slam:  

Hit: +8 , reach 10 ft.  18 (2d10+5) , bludgeoning +7 (2d6) piercing damage.  The target must succeed on a DC 15 Strength save or become Restrained by vines.  A restrained creature may repeat the save at the end of its turns.

Bramble Eruption (Recharge 5–6):

Thorns burst from the ground in a 20-foot radius centered on a point within 60 ft.  Creatures in the area must make a DC 15 Dexterity saving throw.

Failure:  22 (4d10) piercing damage and Restrained

Success:  Half damage and not restrained.  The ground becomes difficult terrain for 1 minute.

Grasping Roots (Recharge 4–6):

Roots erupt from the ground targeting up to two creatures within 30 ft.  Each target must make a DC 15 Strength saving throw or be Pulled 15 ft toward the Warden and knocked prone.

 

Reactions

Thorn Lash:

When a creature leaves the Warden’s reach, it may make a Thorn Slam attack.

Description

Deep within old forests where druidic magic has gone wrong, Briarthorn Wardens rise from the soil. These creatures were once protectors of sacred groves, but when the land is corrupted or disturbed, they become violent hunters that entangle and impale intruders with living thorns.

They are known to move silently through the undergrowth, their bodies blending with the forest until it is too late.

Monster Tags: plant

Grog_5527

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