Colormorph. At the beginning of it's turn, the slaad rolls 1d6 to see which color it morphs into:
1- Brown Slaad
2- Red Slaad
3- Blue Slaad
4- Green Slaad
5- White Slaad
6- Grey Slaad
Spellcasting(Green Slaad form only). The slaad’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, invisibility (self only), eldritch blast, major image
2/day each: fear, fireball, fly, tongues
1/day each: cloudkill,
Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.
Magic Weapons. The slaad’s weapon attacks are magical.
Regeneration. The slaad regains 15 hit points at the start of its turn if it has at least 1 hit point.
Multiattack. The slaad makes one bite attack and two claws attacks.
Bite . Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (4d6 + 5) piercing damage.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage plus 7 (2d6) necrotic damage. If the slaad is currently in Blue form, the necrotic damage is replaced by poison damage instead and on a hit the target must make a Constitution Saving Throw: DC 16. Failure: The target is cursed. The cursed target can’t regain Hit Points, and its Hit Point maximum decreases by 10 (3d6) after every 24 hours and doesn’t return to normal after finishing a Long Rest. If the curse reduces the target’s Hit Point maximum to 0, the curse ends, and instead of dying, the target instantly transforms into a slaad. If the slaad is currently in Grey form, the target takes an additonal 2d6 necrotic damage and Until the start of the slaad’s next turn, the target has a condition determined by rolling 1d4: on a 1, Charmed ; on a 2, Frightened ; on a 3, Poisoned; or on a 4, Incapacitated.
Cowering Screech (Brown Slaad form only). The slaad emits a horrific screech. Each creature within 30 feet of it that can hear it and that isn't a slaad must succeed on a DC 16 Constitution saving throw or take 10 (4d6) thunder damage and be deafened until the end of their next turn. On a success the targets only take half as much damage and isn't deafened.
Spew Tadpole (Red Slaad form only). The slaad lurches forward and spits out 2d4+1 Slaad Tadpoles in 15 feet cone in front of itself, the Tadpoles act right after the Slaad and have an additional 15 temporary Hit Points. Additionally, when they hit a target, the target must make a DC 14 constitution saving throw or have the tadpole burrow under it's skin, when under the skin the tadpole attack is automatically a critical hit and is immune to any damage. A creature can spend an action to make a DC 12 medicine check and remove the tadpole, which falls out unharmed within 5 feet of the target.
Temporal Duplicate(White Slaad form only). The slaad splits itself into a duplicate, spawning a copy of itself within 15 feet of the original. the copy has all the same abilities and statistics of the original, but it's Hit Points are 55 instead, the duplicate can only make one bite and one claw attack. The Slaad can have up to 5 duplicates at a time.
Comments