AC 16 Plate    Initiative +3 (13)
HP 72 (7d20)
Speed 50 ft.
Mod Save
STR 18 +4 +4
DEX 18 +4 +4
CON 15 +2 +2
Mod Save
INT 12 +1 +1
WIS 13 +1 +1
CHA 11 +0 +0
Immunities Grappled
Senses Blindsight 20, Darkvision 60; Passive Perception 14
Languages None
CR 4 (XP 1,100; PB +2)
Traits

Indominable. Once per day reroll a failed save throw.

Running Leap. With a 10-foot running start, the tiger can long jump up to 25 feet.

Beast style fighter. If knocked prone this creature does not spend movement standing up.

Actions

Multiattack. Darriwil makes two attacks, using his Bloodhound's fang blade.

Bloodhound's Fang.
Attack: +5
Damage: (2d8 + 2)
Ability: On a crit the attack deals an extra 10 slashing damage.

Bloodhound's Finesse. Use an action to slash upwards with the Bloodhound's Fang, using the momentum of the strike to perform a 15ft backwards somersault without triggering an attack of opportunity.

 

Bonus Actions

Bloodhound's step. Dodge 20ft in any direction as a quick blur, provoking no attack of opportunity.

Bloodhound's claw. Slash out with the curved claw and grapple the struck target.
Attack: +5
Damage: (1d8 + 2)
Ability: The target becomes grappled if sized medium or smaller.

Fluffypuff93

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