Special Trait Name. Enter the description for your special trait.
details. travel in groups of five. all unit in a division have to group together to cast spells. if the enemy has been grappled plus 1 damage for each unit that has made a successful grapple throw.
2st level (# slots): Invisibility, Casting Time: 1 actionRange: TouchComponents: V S M Duration: Up to 1 hourClasses: Bard, Sorcerer, Warlock, Wizard A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
1st level: fire bolt: You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
chaos bolt level 1: 2d8 plus 1d6 (120ft), if the two 2d8 are the same number bounce off to a nearby enemy (30ft)
Action Name. stab
Action Melee Attack. 1d4 plus the amount of special units alive in the division (5ft) (slashing)
Reaction Name. stomp out
if the enemy try to attack the division with a melee attack and miss all units in the division do a grapple check (above ac of opponent) (piecing)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
# days.
Comments