| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +5 |
| DEX | 8 | −1 | −1 |
| CON | 18 | +4 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 16 | +3 | +3 |
| CHA | 4 | −3 | −3 |
Erupt. When the turtle is bloodied, it makes 3 fireball attacks per turn
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Bite. DC 14 dexterity save, reach 5 ft., 1 target. Hit: (2d10 + 3) [piercing] damage and the creature is grappled, it can only have 1 creature grappled at a time
Incinerate. the turtle deals (8d6) fire damage to a grappled creature, or the turtle breaths fire in a 15 ft cone, echoing creature making a DC 13 dexterity save or take 3d6 fire damage on a failed save and half that on a successful save.
Fireball. A fireball erupts from the miniature volcano on its back, and hurls towards 1 target, +6 to hit, dealing 2d6 fire damage on a hit.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Giant turtles with skin of stone, often living hundreds of years, they prey on magma worms and have glands which allow them to breath fire and spew fireballs from a volcano shaped opening on its back. Many different underwater plants and volcanic crystals grow off its back
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/8/2026 5:12:29 PM
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1
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0
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Coming Soon
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