Mimicry. The craven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. With their corvid and feline combination, they can even mimic speech with intent, though not understanding. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.
Keen Hearing. The craven has advantage on Wisdom (Perception) checks that rely on hearing.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d2 slashing damage.
Description
This amalgamate creature is a combination of a cat and a raven and can be found naturally within settings that include chimeric beasts. Smarter than the average beast, the craven is well known for causing mischief amongst travelers with misleading mimicry and keen nocturnal senses. Quick to pinch a bit of the evening's leftovers at night or partake of small shinies, they are often drawn to camping parties during the night for just such ne'er-do-well activities.
Physically, their body shape mostly resembles that of a feline, lithe and agile, but it bears a beak and wings. Its beak, the polished iron of a raven's bill, has feline fangs on its underside, and the lower portion is a furry, feline chin. Though covered mainly in downy fur, its long, peaked ears are fringed in feathery tufts that blend back into a mantle of ebony feathers that spill back over its back-borne wings. A fan of feathers terminates its feline tail halfway down the length, and a second fan splays over the base of their tail. Though their hind legs are purely feline, their forelimbs bare the scaled flesh of a raptor, complete with perching talons well accustomed to dexterous antics.
Previous Versions
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