Medium or Small Beast, Unaligned
AC 12 Natural armor    Initiative +2 (12)
HP 10 (5d4)
Speed 30 ft., Climb 40 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +6
CON 10 +0 +5
Mod Save
INT 4 −3 −3
WIS 8 −1 −1
CHA 6 −2 −2
Senses Blindsight, Darkvision; Passive Perception 8
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Camouflage . These creatures can almost completely camouflage themselves when motionless. A creature within 30ft must take a DC 15 perception save or is not able to see the stalker. When the stalker takes damage, it loses this state.

Actions

Multiattack . The stalker makes 2 claw attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) [damage type] damage.

Bonus Actions

Initiate camouflage . The stalker regains camoflague

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

olliehumphry11

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