Charge. If the bull moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage plus 2 (1d4) fire damage. Alternatively, the bull may use Open the Furnace after a charge.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) piercing damage plus 4 (2d4) fire damage
Fire Breath. The brazen bull snorts out a stream of fire in a 20 ft cone in front of it. Each creature in that cone must make a DC 13 Dexterity saving throw, taking 24 (4d10) fire damage on a failure, and half as much on a success.
Open the Furnace. After a charge, the bull may open up its hollow chest cavity to attempt to scoop up a medium or smaller target. The target makes a DC 13 Dexterity saving throw, on a failure they are locked in the chest cavity of the Brazen Bull. On a success, they dodge out of the way.
At the beginning of each of their turns, they will take 3d10 fire damage until they break out, or the bull is defeated. The DC of the lock is 16, to either break it or pick it. The bull may only have one creature within it at a time.
Description
These large constructs of brass and fire are built into the shape of a bull. They are often mistaken for statues in the lairs of particularly cruel wizards. They are known to scoop unsuspecting adventurers into their hollow chest cavity, and cook them alive while the charge and gore the rest of the party.
Previous Versions
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1/8/2020 6:42:34 PM
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2
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0
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1.0
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Coming Soon
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