Small Monstrosity, Chaotic Evil
AC 12 Natural Armor    Initiative +3 (13)
HP 32 (3d10)
Speed 45 ft.
Mod Save
STR 10 +0 +4
DEX 16 +3 +7
CON 12 +1 +5
Mod Save
INT 3 −4 −4
WIS 14 +2 +2
CHA 12 +1 +1
Resistances Fire
Senses Blindsight 30; Passive Perception 15
Languages None
CR 2 (XP 450; PB +2)
Traits

Sniffer. Has Blindsight as long as their sense of smell is not impaired.

Lavaborn. Resistance to Fire Damage, immune to damage taken by lava.

Vicious Attacks. Can perform two attack actions per turn.

Actions

Frenzied Sprint. If the Cinderwarg travels at least 15 feet during their turn, they are able to use the Burning Rush attack to charge an enemy. If they run 30 feet during their turn they can use Burning Rush twice. This can be used a maximum of two times per turn.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 5) Fire damage.

Burning Rush. Melee Weapon Attack: +5 to hit, range 5 ft., 1 target. Hit: 12 (2d6 + 5) Fire damage.

Bonus Actions

Nightspeed . Move at the speed of night, allowing you to Dash or Disengage as a bonus action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GrumpyValentine

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