| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +6 |
| DEX | 20 | +5 | +9 |
| CON | 16 | +3 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 14 | +2 | +2 |
| CHA | 12 | +1 | +1 |
Sniffer. Has Blindsight as long as their sense of smell is not impaired.
Lavaborn. Immune to Fire Damage, spill lava in a 5 ft. pool under the Cinderwarg when damaged, this pool lasts for 2 turns and increases in area by 5 ft. each time it takes damage.
Vicious Attacks. Can perform four attack actions per turn.
Frenzied Sprint. If the Cinderwarg travels at least 15 feet during their turn, they are able to use the Burning Rush attack to charge an enemy. If they run 30 feet during their turn they can use Burning Rush twice. This can be used a maximum of two times per turn.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 12 (1d6 + 9) Fire damage.
Burning Rush. Melee Weapon Attack: +9 to hit, range 5 ft., 1 target. Hit: 116 (2d6 + 9) Fire damage.
Nightspeed . Move at the speed of night, allowing you to Dash or Disengage as a bonus action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments