Medium Undead, Neutral Good
Armor Class 13
Hit Points 127 (15d10 + 45)
Speed 0 ft., Fly 40 ft.
STR
7 (-2)
DEX
14 (+2)
CON
12 (+1)
INT
18 (+4)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws INT +8, WIS +5
Skills Arcana +8, History +8
Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Draconic, Dwarvish, Giant
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Ethereal Sight. the Bard's Ghost can see 60 feet into the Ethereal Plane when itis on the Material Plane, and vice versa.

Incorporeal Movement. the Bard's Ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends his turn inside an object.

Legendary Resistance (3/Day). If the Bard's Ghost fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. the Bard's Ghost makes three Withering Strike attacks.

Withering Strike. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d12) necrotic damage.

Wail (Recharge 5–6). The Bard's Ghost releases a wail. This wail has no effect on constructs and undead. ll other creatures within 30 feet of her that can hear her must make a DC 15 Constitution saving throw, taking 35 (7d6+10) psychic damage on a failed save, or half as much damage on a successful one. In addition, the Bard's Ghost regains 9 (2d8) hit points.

Possession (Recharge 6). One Humanoid the Bard's Ghost can see within 5 feet of himself must succeed on a DC 15 Charisma saving throw or be possessed by it; it disappears, and the target has the incapacitated condition and loses control of its body. The Bard's Ghost can’t be targeted by any attack, spell, or other effect, except ones that turn Undead, and it retains his alignment, Intelligence, Wisdom, Charisma, and immunity to the charmed and frightened conditions. it otherwise uses the target’s game statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.

The possession lasts until the target drops to 0 hit points, the Bard's Ghost ends it as a bonus action, or the Bard's Ghost is turned or forced out by an effect like the Dispel Evil and Good spell. When the possession ends, the Bard's Ghost reappears in an unoccupied space within 5 feet of the target. The target is immune to this Possession for 24 hours after succeeding on the saving throw or after the possession ends.

Spellcasting. The Bard's Ghost casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):

At will: Dancing Lights, Mage Hand, Prestidigitation, Fear

2/day each: Bestow Curse, Dispel Magic

1/day: Slow, Animate Objects

Bonus Actions

Ethereal Step (Recharge 4–6). The Bard's Ghost teleports up to 30 feet to an unoccupied space he can see.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature's turn , the Bard's Ghost can expend a use to take one of the following actions. The Bard's Ghost regains all expended uses at the start of each its turns.

Frightful Presence. The Bard's Ghost uses Spellcasting to cast Fear. It can’t take this action again until the start of its next turn.

Haunting Rush. The Bard's Ghost can move up to half its Speed, and it makes one Withering Strike attack.

Brintanicus

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