Stupid French Guy. The spy automatically succeeds any rolls involving angering or provoking a creature.
Class Weapons. The spy does not have all the following weapons listed, he only has one p, one secondary, one sapper, one invis watch, and one melee.
- Invis Watch. The invis watch takes two rounds to recharge after use regardless of type.
- Melee. If the spy has the Connviers Kunai his hit point maximum is reduced by 55 or if he is using the Big Earner, his hit point maximum is reduced by 25.
Revolver (Primary). Ranged Weapon Attack: +12 to hit, range 45/60 ft., 1 target. Hit: 12 (4d6) piercing damage.
Enforcer (Primary). Ranged Weapon Attack: +7 to hit, range 45/60 ft., 1 target. Hit: 12 (4d6) piercing damage or 18 (6d6) piercing damage if the spy was disguised.
L'Etranger (Primary). Ranged Weapon Attack: +12 to hit, range 45/60 ft., 1 target. Hit: 6 (2d6) piercing damage and if the attack hit the spy's Invis Watch automatically recharges.
Ambassador (Primary). Ranged Weapon Attack: +7 to hit, range 30/45 ft., 1 target. Hit: 12 (4d6) piercing damage and if the spy's damage roll exceeds 14 damage, the attack becomes a critical hit.
Diamondback (Primary). Ranged Weapon Attack: +7 to hit, range 45/60 ft., 1 target. Hit: 9 (3d6) piercing damage. Every time the spy kills a creature with a critical melee attack or destroys a construct or building with a sapper he gains a charge. He can have up to 5 charges at once and upon expending one he can make a critical attack with this weapon.
Knife (Melee). Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d8) piercing damage and if the spy was behind the target or caught then by surprised, this attack instead deals 100 (20d10) piercing damage.
Your Eternal Reward (Melee). Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d8) piercing damage and if the spy was behind the target or caught then by surprised, this attack instead deals 100 (20d10) piercing damage. If the spy killed a creature with this attack he can instantly use the disguise bonus action with expending a charge, however when disguising with this weapon on the spy by any other means, it disables his cloak for two rounds.
Big Earner (Melee). Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d8) piercing damage and if the spy was behind the target or caught then by surprised, this attack instead deals 100 (20d10) piercing damage. The spy also gains a 20 ft. speed bonus and automatically recharges his cloak upon getting a kill with this weapon.
Conniver's Kunai (Melee). Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d8) piercing damage and if the spy was behind the target or caught then by surprised, this attack instead deals 100 (20d10) piercing damage. If the attack killed the target the spy gains temporary hit points equal to half the targets maximum health but to a maximum of 200 temporary hit points that last one minute.
Spy-Cicle (Melee, Recharge 5-6). Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d8) piercing damage and if the spy was behind the target or caught then by surprised, this attack instead deals 100 (20d10) piercing damage. If the attack hit, then the spy gains immunity to fire damage for one minute.
Sapper (Sapper, Recharge 4-6). The spy targets one construct or device within 5 ft. of him and plants a sapper (20 hit points, immunity to psychic and poison damage, AC 10) on the target. While the sapper is on the target they become incapacitated and take 5d6 lightning damage on the start of their turns ignoring resistance or immunity and remain this way until another creature destroys the sapper. In addition the sapper can also be put on spell casters and magic items to suppress their magical abilities for until the sapper is removed (The only reason I let him do this is so he'd have a reason to even use the sapper).
Red Tape Recorder (Sapper, Recharge 6). The spy targets one construct or device within 5 ft. of him and plants a sapper (40 hit points, immunity to psychic and poison damage, AC 10) on the target. While the sapper is on the target they become incapacitated and loses 5 ft. of their total maximum movement on the start of their turns and remain this way until another creature destroys the sapper. In addition the sapper can also be put on spell casters. While on a spell caster it consumes the highest available spell slot for the spell caster at the end of each round and converts it into temporary hit points for the spy equal to the spells level (The only reason I let him do this is so he'd have a reason to even use the sapper).
Disguise (5/day). The spy automatically disguises as one medium or small creature of his choice and while disguised is indistinguishable from the real thing. The disguise wears off after one hour or until the spy attacks.
Invis Watch (Invis Watch). The spy becomes invisible for until the start of his next turn, he cannot attack during the duration and takes 1d4 less damage from all sources while invisible.
Cloak and Dagger (Invis Watch). The spy becomes invisible for he either uncloaks, takes damage, or moves more than 15 ft. in one turn. While cloaked he cannot attack and takes 1d4 less damage from all sources while invisible.
Deadringer (Invis Watch). In response to taking damage, the spy can instead feign his death and takes 50 less damage from the attack. After feigning his death he becomes invisible for the end of his next turn, has resistance to all damage, and his move speed is doubled however he cannot attack or uncloak for the duration.
Description
"Don't mock me for hiding, you're the one's who are all dead!"
Spy is a French assassin, that's all. Expecting something glamorous of something, buddy like a 1000 word description and some over the top info you didn't need to know? If I could there'd be a lot of info about spy included in this description but it doesn't exactly follow community guide lines. Well I'll at least I'll give you treasure for killing him for good old times.
When the spy dies he drops a +2 dagger that automatically scores a critical hit if the attack had advantage.
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Posted Mar 9, 2026-
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Posted Mar 18, 2026this is a bucket.