| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +10 |
| DEX | 10 | +0 | +0 |
| CON | 19 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 12 | +1 | +1 |
Ready for Battle. The abominable rampart starts every combat in its bootup protocol.
Multiattack. The rampart makes three attacks, using Rocket Powered Fist and Force Dart in any combination. It can replace one attack with a use of either Iron Curtain or Charge. It can also replace a second attack with a use of either Hold the Line, Explosive Recoil or Eldritch Pull.
Rocket Powered Fist. Melee Attack Roll: +10 to hit, reach 10 ft. Hit: 22 (3d10 + 6) Bludgeoning damage and the abominable rampart moves 5 feet closer to the target if possible.
Preserve Senses. While the abominable rampart is in its conservator protocol and hits a creature with this attack, it can remove one of the following conditions from itself: Blinded or Deafened.
Piercer. While the abominable rampart is in its terminator protocol the attack ignores any damage reductions.
Make Distance. While the abominable rampart is in its regulator protocol, any medium or smaller creature hit by this attack is pushed 10 feet away from the abominable rampart.
Iron Curtain. The abominable rampart moves up to its speed closer to an ally.
Initiate Defensive. While the abominable rampart is in its bootup protocol it also places its shield infront of the ally if its within 5 feet of the rampart. Until the start of the rampart's next turn the ally gains half cover. The abominable rampart switches to its conservator protocol.
Increase Defenses. While the abominable rampart is in its conservator protocol it also places its shield infront of the ally if its within 5 feet of the rampart. Until the start of the rampart's next turn the ally gains three-quarters cover.
Hold the Line. The abominable rampart initiates a stationary form. Until the start of its next turn the rampart's speed is reduced to 0 and is immune to any effect that would push or pull the rampart.
Riposte. While the abominable rampart is in its conservator protocol, for the duration it can make an attack of opportunity against a creature that misses the rampart and is within range.
Force Dart. Ranged Attack Roll: +4 to hit, range 60/120 ft. Hit: 13 (3d8 + 0) Force damage.
Define Target. While the abominable rampart is in its bootup protocol, the damage of this attack is 0 and any creature that get hit by this attack is marked. While a creature is marked in this way, attack rolls made by the rampart with its Force Dart attack have Advantage against it. A creature is marked by the rampart until it or the rampart dies, a different creature gets marked or if the rampart isnt in its terminator protocol anymore. The abominable rampart switches to its terminator protocol.
Decimate. While the abominable rampart is in its terminator protocol, the damage of this attack makes an additional 3d8 Force damage against the creature marked by the rampart.
Explosive Recoil. The abominable rampart braces its shield and releases a burst of scattering shrapnel. Dexterity Saving Throw: DC 16, each creature in a 30-foot Cone. Failure: 15 (6d4) Piercing damage. Success: Half damage.
Clear the Field. While the abominable rampart is in its terminator protocol, every bloodied creature takes double damage from this ability. In addition, a dying creature hit by this ability suffers a -5 penalty on the next death saving throw it makes before the end of its next turn.
Charge. The abominable rampart can move up to its speed closer to an enemy.
Bash. While the abominable rampart is in its bootup protocol and its within 5 feet of an enemy the rampart can force the target to make a DC 18 Strength Saving Throw or be pushed back 10 feet and knocked prone. The abominable rampart switches to its regulator protocol.
Dazzling Punch. While the abominable rampart is in its regulator protocol and its within 10 feet of an enemy the rampart can make a Rocket Power Fist attack and on a hit the target also must succeed a DC 18 Constitution Saving Throw or be stunned until the end of its next turn.
Eldritch Pull. Melee Attack Roll: +10 to hit, reach 30 ft. Hit: 19 (3d8 + 6) Psychic damage and if the target is a medium or smaller creature it is pulled 10 feet closer to the rampart.
The Horrors. While the abominable rampart is in its regulator protocol, the target of this attack must succeed a DC 13 Wisdom Saving Throw or be frightened for 1 minute. While frightened in this way its also incapacitated. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Reboot. The abominable rampart switches to its bootup protocol and has disadvantage on all attack rolls until the end of its current turn.
Protection. Trigger: An attack roll hits an ally of the abominable rampart that is within 5 feet of the rampart . Response: The ally gains a +3 bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the rampart's next turn.
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