Large Aberration, Neutral
AC 12 Natural Armor    Initiative +4 (14)
HP 110 (6d10 + 80)
Speed 60 ft.
Mod Save
STR 22 +6 +9
DEX 18 +4 +4
CON 22 +6 +9
Mod Save
INT 6 −2 −2
WIS 6 −2 −2
CHA 18 +4 +7
Skills Athletics +9, Perception +5, Persuasion +7
Resistances Acid, Necrotic
Immunities Poison; Exhaustion, Unconscious
Senses Passive Perception 15
Languages Common
CR 7 (XP 2,900; PB +3)
Traits

Charge. If the Clossal Undead Ramp Leopard moves at least 20 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 10 (1d6+7) Blueding damage, and makes a Strength saving throw, Dt:15. On a failed save, the target is pushed back 10 feet.

Half-Undead. The Clossal Undead Ramp cannot regain Hit-Points or be affected by curse or disease.

Actions

Headbutt. Melee Attack Roll: [rollable]+7; reach 5 ft. Hit: 17 [rollable](2d10 + 7) Bludgeoning damage.

Bonus Actions

Aberration Charm. The target creature, Clossal Undead Ramp Leopard, can see within range and makes a Wisdom saving throw, Dt:15. On a failed save, the target has the Charmed condition. The Charmed creature is Friendly to Clossal Undead Ramp Leopard. At the end of each round, the affected creature can try to repeat the saving throw to end the condition, or if 1 hour has passed.

Monster Tags: abberationAbominations

Habitat: DesertMountainSwamp

rafaellcalvario

Comments

Posts Quoted:
Reply
Clear All Quotes