| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +9 |
| DEX | 18 | +4 | +4 |
| CON | 22 | +6 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 6 | −2 | −2 |
| CHA | 18 | +4 | +7 |
Charge. If the Clossal Undead Ramp Leopard moves at least 20 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 10 (1d6+7) Blueding damage, and makes a Strength saving throw, Dt:15. On a failed save, the target is pushed back 10 feet.
Half-Undead. The Clossal Undead Ramp cannot regain Hit-Points or be affected by curse or disease.
Headbutt. Melee Attack Roll: [rollable]+7; reach 5 ft. Hit: 17 [rollable](2d10 + 7) Bludgeoning damage.
Aberration Charm. The target creature, Clossal Undead Ramp Leopard, can see within range and makes a Wisdom saving throw, Dt:15. On a failed save, the target has the Charmed condition. The Charmed creature is Friendly to Clossal Undead Ramp Leopard. At the end of each round, the affected creature can try to repeat the saving throw to end the condition, or if 1 hour has passed.
Comments