Medium Undead, Neutral
Armor Class 16
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)
Damage Resistances Fire, Necrotic
Condition Immunities Poisoned
Senses Darkvision 60 feet, Passive Perception 15
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Relic-Bound Guardian

The Ashen Keeper is bound to defend the reliquary’s central shrine. While it is within 30 feet of the central relic, it has advantage on saving throws against being charmed, frightened, or turned.

Death Burst

When the Ashen Keeper is reduced to 0 hit points, it collapses in an explosion of burning ash. Each creature within 10 feet of it must make a DC 13 Constitution saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also blinded until the end of its next turn.

Actions

Multiattack

The Ashen Keeper makes two Censer Chain attacks.

Censer Chain

Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: 8 (1d8 + 4) bludgeoning damage plus 3 (1d6) fire damage.

Ashen Exhalation (Recharge 5–6)

The Ashen Keeper exhales burning grave ash in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (4d6 fire plus 4d6 necrotic) damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Stoke the Dead (1/Day)

The Ashen Keeper animates loose ash and bone in spaces it can see within 30 feet. Two ash skeletons rise in unoccupied spaces and act immediately after the Ashen Keeper in initiative order.

Use the skeleton stat block, but give them:

  • 1 hit point

  • immunity to fire damage

  • appearance: half-formed, ash-caked bones with ember-lit eye sockets

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Grasping Chains

One creature the Ashen Keeper can see within 20 feet of the central shrine must succeed on a DC 14 Strength or Dexterity saving throw or be restrained until the end of its next turn as black chains lash out from the floor or walls.

Ash Cloud

A swirling ash cloud fills a 20-foot-radius sphere centered on a point the Ashen Keeper can see within 60 feet. The area is lightly obscured until initiative count 20 on the next round. A creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or be unable to take reactions until the start of its next turn.

Reliquary Sigils Flare

The Ashen Keeper causes three glowing sigils to ignite on the floor in spaces it can see within 60 feet. Each sigil fills a 5-foot square and lasts until initiative count 20 on the next round. A creature that enters a sigil’s space for the first time on a turn or starts its turn there takes 7 (2d6) fire damage.

Monster Tags: undead

TalionAtmora

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