Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated
.Vigilant: The clockwork hawk can't be suprised
Crakling Defence. While the core is active an enimie deals damage to the clockwork hawk within 5ft takes 3 (1d6) lightining damage
Beak. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (1d6 + 4) piercing damage plus 6 (2d6) lighting damage
Repair (3/day). The crackaling core within the clockwork hawk restores 12 2d8 + 4 hit points to it self
LIghtingin surge (recharge 5-6). The clockwork Hawk surges forward as a bolt of lighting in a5 ft wide 60 ft line, any creature within the line must make a dexterity saveing throw DC 16 or take 18 (6d6) lightining damage, or half damage on a successful save.
Crackaling core (2/day): as a bouns action the clockwork hawk core crackles to life engulfing it in electricity. while the clockwork hawk is ingulfed it adds 2d6 lighting damage to all attacks.
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