| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 16 | +3 | +5 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +4 |
| CHA | 15 | +2 | +2 |
Magic Resistance. The pixie has Advantage on saving throws against spells and other magical effects.
Fey Step: As a bonus action, the Blossom Spirit can teleport up to 30ft. to an unoccupied space it can see.
Tiny Trickster: The Spirit can use its movement to create harmless distractions with petals, glowing motes of light, or giggling sounds. It imposes disadvantage on one attack roll or Perception check targeting it once per round.
Faerie Dust. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 1 Radiant damage, and the target has the Charmed or Poisoned condition (pixie’s choice) until the start of the pixie’s next turn.
Spellcasting. The pixie casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12):
At Will: Dancing Lights, Druidcraft, Invisibility (self only)
1/Day Each: Detect Thoughts, Fly, Sleep