| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 13 | +1 | +1 |
| CHA | 14 | +2 | +2 |
Martial Cohesion. The blackguard has advantage on attack rolls against a creature if at least one of the blackguard's allies is within 5 feet of the target and isn't incapacitated.
Bully the Weak. Once on each of the blackguard's turns, when it hits a creature that is frightened, prone, grappled, or restrained, the hit deals an extra 7 (2d6) slashing damage.
Hold the Line. While the blackguard is wearing heavy armor, moving out of its reach provokes opportunity attacks even if a creature takes the Disengage action.
Multiattack. The blackguard makes three Greatsword attacks.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Crushing Rebuke (Recharge 5-6). The blackguard sweeps its blade in a brutal arc. Each creature of the blackguard's choice within 10 feet must succeed on a DC 17 Strength saving throw or take 10 (3d6) slashing damage and be knocked prone. On a success, a creature takes half as much damage and isn't knocked prone.
Driving Step. The blackguard moves up to 10 feet toward a creature it can see without provoking opportunity attacks. If it ends this movement within 5 feet of that creature, the blackguard has advantage on the first Greatsword attack it makes against that creature before the end of this turn.
Punishing Slash. When a creature the blackguard can see within 5 feet attacks a target other than the blackguard, the blackguard makes one Greatsword attack against the triggering creature.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/10/2026 9:36:00 AM
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3
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1
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Coming Soon
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