Medium Humanoid, Any Non-Good Alignment
AC 20 Plate Armor    Initiative +0 (10)
HP 136 (16d8 + 64)
Speed
Mod Save
STR 20 +5 +5
DEX 10 +0 +0
CON 18 +4 +4
Mod Save
INT 11 +0 +0
WIS 13 +1 +1
CHA 14 +2 +2
Senses Passive Perception 15
Languages None
CR 8 (XP 3,900; PB +3)
Traits

Martial Cohesion. The blackguard has advantage on attack rolls against a creature if at least one of the blackguard's allies is within 5 feet of the target and isn't incapacitated.

Bully the Weak. Once on each of the blackguard's turns, when it hits a creature that is frightened, prone, grappled, or restrained, the hit deals an extra 7 (2d6) slashing damage.

Hold the Line. While the blackguard is wearing heavy armor, moving out of its reach provokes opportunity attacks even if a creature takes the Disengage action.

Actions

Multiattack. The blackguard makes three Greatsword attacks.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Crushing Rebuke (Recharge 5-6). The blackguard sweeps its blade in a brutal arc. Each creature of the blackguard's choice within 10 feet must succeed on a DC 17 Strength saving throw or take 10 (3d6) slashing damage and be knocked prone. On a success, a creature takes half as much damage and isn't knocked prone.

Bonus Actions

Driving Step. The blackguard moves up to 10 feet toward a creature it can see without provoking opportunity attacks. If it ends this movement within 5 feet of that creature, the blackguard has advantage on the first Greatsword attack it makes against that creature before the end of this turn.

Reactions

Punishing Slash. When a creature the blackguard can see within 5 feet attacks a target other than the blackguard, the blackguard makes one Greatsword attack against the triggering creature.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
3/10/2026 9:36:00 AM
3
1
--
Coming Soon
CasualRP

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