Medium Humanoid, Neutral
Armor Class 18 Studded leather, Horseshoe crab armor
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws STR +4, DEX +10, CON +6, INT +2, WIS +4, CHA +4
Skills Perception +5, Stealth +9
Senses Passive Perception 13
Languages Common, Elvish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. Vahlisto makes two attacks with his longsword. Or, on attack with his longsword and one urchin spine attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) [slashing] damage or Hit 9 (1d10 + 4) if used with two hands. If the target is a medium or smaller creature, it must succeed on a DC 14 strength saving throw or be knocked prone.

Urchin Spine. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) [piercing] damage. If the target is a creature, it must succeed on a DC 10 constitution saving throw or be poisoned for one hour.

Reactions

Parry. Vahlisto adds 3 to his AC against one melee attack that would hit him. To do so, he must see attacker and be wielding a melee weapon.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Vahlisto is a stoic hermit who has lived on the island for many years. A former guild assassin for a Merchant Prince of Slew, many have died to his blade. During a mission off the coast of Kraken Bay, his ship was wrecked in a typhoon. Vahlisto washed up on Igni'ka alone.

After several near-death attempts to escape the Blazing Isles on makeshift rafts, Vahlisto gave up and accepted his fate.

Skilled at surviving in the wilderness, the former warrior found that the island had natural bounty beyond imagining. Leaving behind his bloody past, he embraced a simple life on the island - avoiding the occasional drow incursion, exploring the ruins of the lizardfolk, and learning to live in harmony with nature.

Vahlisto has grown accustomed to his new life, seeing himself as a king, free to live a peaceful life in hos own tropical empire. He no longer wishes to return to the chaos and barbarism of the mainland. His violent past causes him great shame, so he hides the truth, and his feeling, from anyone he meets.

Vahlisto carries a custom-made longsword from his mercenary days. it has the finesse property, and allows him to make a special trip attack as part of his action.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

mathieuleblanc1985

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