Tiny Beast, Unaligned
AC 15    Initiative +5 (15)
HP 10 (5d4 + 3)
Speed 10 ft., Fly 120 ft.
Mod Save
STR 2 −4 −4
DEX 16 +3 +5
CON 14 +2 +4
Mod Save
INT 5 −3 −3
WIS 14 +2 +2
CHA 2 −4 −4
Skills Perception +5, Stealth +15
Senses Darkvision 50; Passive Perception 15
Languages None
CR 2 (XP 450; PB +2)
Traits

Mimicry. The raven can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 10 Wisdom (Insight) check.

Invulnerable. While perched on your shoulder, the raven can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is incapacitated.

Sentinel. The raven doesn’t require sleep. While it is  within 100 feet of you, it can awaken you from  sleep as a bonus action.

Piercing Gaze. Magical darkness doesn't impede the Raven's dark vision.

Actions

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage.

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Bonus Actions

Momentary Blindness. following up a beak attack you can use cawfee bonus action to give this target blindness for one turn giving them the blindness condition where they need to make a dex 18 save

Reactions

Distraction. if Cawfee is within 5 feet of the target that is attacking with a spell it can distract the opponent lowering there chances of hitting 

Habitat: HillSwampUrban

FR0STYJUN

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