| Mod | Save | ||
|---|---|---|---|
| STR | 2 | −4 | −4 |
| DEX | 16 | +3 | +5 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 14 | +2 | +2 |
| CHA | 2 | −4 | −4 |
Mimicry. The raven can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 10 Wisdom (Insight) check.
Invulnerable. While perched on your shoulder, the raven can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is incapacitated.
Sentinel. The raven doesn’t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action.
Piercing Gaze. Magical darkness doesn't impede the Raven's dark vision.
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Momentary Blindness. following up a beak attack you can use cawfee bonus action to give this target blindness for one turn giving them the blindness condition where they need to make a dex 18 save
Distraction. if Cawfee is within 5 feet of the target that is attacking with a spell it can distract the opponent lowering there chances of hitting
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