Medium Humanoid, Lawful Neutral
AC 15 (chain shirt)    Initiative +2 (12)
HP 45 (8d8 + 8)
Speed
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 10 +0 +0
Senses Passive Perception 13
Languages None
CR 2 (XP 450; PB +2)
Traits

Volley Fire. The crossbowman has advantage on its ranged attack roll if an ally is within 5 feet of the target.

Actions

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target.
Hit: 7 (1d10 + 2) piercing damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Bolt of the Knee. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 6(1d4+4) piercing damage and target must succeed on a DC 13 Constitution saving throw, on a failure its speed is halved for one minute or until healed.

Previous Versions

Name Date Modified Views Adds Version Actions
3/11/2026 1:24:13 PM
0
1
1
Coming Soon

Habitat: Planar (Feywild)

Orokus

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