Large Beast, Chaotic Good
Armor Class 16 Natural Armor + Instinct
Hit Points 75 (10d10 + 20)
Speed 50 ft.
STR
20 (+5)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +7, DEX +4, WIS +4
Senses Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Companion Bond
Bricknose acts on the party’s initiative. He requires a bonus action from an adjacent ally to use special abilities like Tuskrush or Snort of Disdain. Otherwise, he will defend allies instinctively and attack the nearest threat.

Siege Tusks
Bricknose deals double damage to objects, wooden structures, and terrain. He can break doors, collapse fences, or shatter wagons.

Unstoppable Momentum
Bricknose has advantage on saving throws against being grappled, restrained, or prone. If he moves at least 20 ft. on his turn, opportunity attacks against him are made with disadvantage until his next turn.

Heroic Stubbornness (1/Long Rest)
When reduced to 0 hit points, Bricknose may instead drop to 1 HP and immediately move up to 30 feet without provoking opportunity attacks, then make a tusk attack as a reaction.

The Legend of Bricknose
Once per session, when Bricknose performs a ridiculous or heroic act (DM’s discretion), all allies within 10 ft. gain advantage on their next saving throw or ability check as they’re inspired by his glorious absurdity.

Actions

Actions
Tuskrush (Special Action)
Recharge 5–6. Requires bonus action from ally.

Bricknose moves at least 20 feet straight toward a creature and makes a tusk attack.
Attack: +7 to hit, reach 5 ft., one target
Hit: 15 (2d8 + 6) bludgeoning and piercing damage
Target must succeed on a DC 14 Strength saving throw or be knocked prone and pushed back 10 ft.

Tusk Bash (Basic Attack)
Melee Weapon Attack: +7 to hit, reach 5 ft., one target
Hit: 11 (2d6 + 4) piercing damage

Snort of Disdain (Recharge 6)
All hostile creatures within 15 feet of Bricknose must succeed on a DC 13 Wisdom saving throw or have disadvantage on attack rolls against anyone but Bricknose until the end of their next turn.

Bonus Actions

Help the Idiots (Bonus Action)
Bricknose uses the Help action to assist an adjacent ally with an attack roll or ability check. He might butt them into place, root up terrain, or shove a foe.

Description

📦 Extras
Carrying Capacity: Can carry up to 250 lbs. of gear, or one rider (with harness).

Communication: Understands emotional tones; reacts to 3–4 trained phrases like “stay,” “charge,” “go loud,” and “BACK!”

Level Scaling: Can gain HP or traits as the party levels. Examples:

Level 6: Thick Hide (AC +1)

Level 8: Iron Tusks (Tuskrush deals 3d8 instead of 2d8)

Level 10: Battle Boar (Legendary Resistance 1/day)

🎭 Bricknose’s Personality
Will “snub” anyone who treats him like a pack mule.

Loves cooked food, especially root stew and pickled mushrooms.

Grudges hard. Remembers everyone who’s insulted his intelligence.

Will protect the party’s unconscious members like a trained guard dog.

Sometimes snorts and knocks over your campfire because “why not.”

 

Previous Versions

Name Date Modified Views Adds Version Actions
3/23/2026 11:52:23 PM
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Coming Soon
Blued_Diamond009

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