Death Burst. When the mephit dies, it explodes in a burst of lightning. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 4 (1d6) lightning damage and 4 (1d6) thunder damage on a failed save, or half as much damage on a successful one.
Innate Spellcasting.(1/Day). The mephit can innately cast Thunderwave (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
Water Weakness. The mephit cannot be submerged underwater for long. If the mephit starts it's turn submerged in water it bursts dealing double the lightning damage and half the thunder damage
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) lightning damage.
Lightning Breath (Recharge 6). The mephit exhales a 15-foot line of lightning. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one.
Comments