Small Elemental, Chaotic Evil
Armor Class 11
Hit Points 22 (5d6 + 5)
Speed 30 ft., Fly 40 ft.
STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Skills Stealth +3
Damage Immunities Fire, Lightning, Poison, Thunder
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran, Ignan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst. When the mephit dies, it explodes in a burst of lightning. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 4 (1d6) lightning damage and 4 (1d6) thunder damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting.(1/Day). The mephit can innately cast Thunderwave (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Water Weakness. The mephit cannot be submerged underwater for long. If the mephit starts it's turn submerged in water it bursts dealing double the lightning damage and half the thunder damage

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) lightning damage.

Lightning Breath (Recharge 6). The mephit exhales a 15-foot line of lightning. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one.

Habitat: Mountain

WyvernicRift

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