Vampire Weaknesses. The vampire has the following flaws:
Sun Sensitivity. While not bursting into flame being exposed to sunlight gives them extreme headaches and slight skin burns. Giving disadvantage on attack rolls and saving throws when in sunlight.
Dead Mans Blood. If a Vampire gets Dead Mans Blood in its system they're movement speed will be halved, and if injected through the heart they will receive the incapacitated for 1 minute.
Head Severing. Vampires cannot die by normal means and must have their head severed from the body or when reduced to 0 hit points will be left in a near dead state.
Enhanced Darkvision. Vampires thrive in the dark and can see in up to 120 ft in darkness as if it were dim light.
.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 4) slashing damage..
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 4) piercing damage plus 7 (2d6) necrotic damage. The Vampire is healed by an amount equal to the necrotic damage taken.
Description
Vampires were once humans now creatures of the night that feast for as long as they live while blending in amongst other humanoids that walk your streets.
Comments