Psychic Absorption. Whenever the Shambling Puppet is subjected to psychic damage, it takes no damage and instead regains a number of hit points equal to the psychic damage dealt.
Magic Resistance. The Shambling Puppet has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Shambling Puppet weapon attacks are magical.
Strings Hold Me Down. If there is no Shambling Puppeteer within 150 ft of Shambling Puppet, Shambling Puppet immediately ceases to function and its HP becomes 0.
Six-Handed Attack. The Shambling Puppet makes six Slash attacks.
Slash. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 7 (2d6) slashing damage.
Reconstitution. Range 5 ft. The Advanced Shambling Puppet may upgrade itself by combining with another fallen Shambling Puppet or variants. This Advanced Shambling Puppet is now a Giant Shambling Puppet.
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