Armor Class
13
Natural armor
Hit Points
31
(5d10)
Speed
20 ft., fly 30 ft. hover
STR
10
(+0)
DEX
14
(+2)
CON
14
(+2)
INT
13
(+1)
WIS
15
(+2)
CHA
11
(+0)
Saving Throws
DEX +5, CON +5, WIS +5
Skills
Nature +5
Damage Immunities
Fire
Condition Immunities
Charmed, Frightened, Grappled, Prone, Restrained
Senses
Darkvision 60ft, Passive Perception 12
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Soul Bond. The following numbers increase by 1 when your proficiency bonus increases by 1: the spirit’s skill and saving throw bonuses above, the bonuses to hit and damage of its Flame Seed, and the bonus to damage of its Fiery Teleportation.
Actions
Flame Seed. Ranged Weapon Attack: +5 to hit, range 30 ft., one target you can see. Hit: 1d6 + 3 fire damage.
Fiery Teleportation (Recharges after a Short or Long Rest).The spirit and each willing creature of your choice within 5 feet of it teleport up to 30 feet to unoccupied spaces you can see. Each creature within 10 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + 3 fire damage.
Legendary Actions
.
Comments