Large Construct, Unaligned
Armor Class 15 natural
Hit Points 115 (11d12 + 44)
Speed
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CON +6, INT +6
Damage Immunities Lightning, Poison
Condition Immunities Charmed, Frightened, Poisoned, Prone
Senses Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

AnchoredAIM cannot be moved, knocked prone

Malfunctioning Power Surgeat the start of its turn, roll  a d6
1: AIM can only make 1 attack (overload) 
2: AIM gains advantage on 1 attack (presure build up)
3-5: Sparks fly harmlessly. No effect.
6: AIM gains +2 AC until the start of its next turn (defensive overclock).

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.

Actions

MultiattackAIM makes two attacks (Piston Slam or Arc Lash) in any combination

Piston slam: Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 10 (2d6 + 3) bludgeoning damage.
The target must make a DC 13 Dex saving throw or be pushed away 5 ft. 

Arc Lash: Ranged Weapon Attack: +6 to hit, range 30 ft., 1 target. Hit:  12 (2d8+3) lightning damage.

 

Bonus Actions

Sparkly repair (recharge 5): the sparks cause some metal  to weld, gaining 2d4 hp

Overload Pulse (Recharge 6): Creatures of AIM’s choice within 20 ft. must make a DC 14 Dex save
On a fail: 14 (4d6) lightning damage and go prone
On a success: Half damage

 

Previous Versions

Name Date Modified Views Adds Version Actions
3/11/2026 8:25:32 PM
4
1
1
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3/12/2026 5:31:39 AM
5
1
1.1
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3/12/2026 5:33:24 AM
6
1
1.2
Coming Soon
3/12/2026 4:42:22 PM
7
1
--
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jeanjeandarc

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