Small Beast, Chaotic Evil
Armor Class 13 Unnatural Agility
Hit Points 9 (2d6 + 2)
Speed 40 ft., Climb 20 ft.
STR
8 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
3 (-4)
Skills Perception +3, Stealth +4
Senses Darkvision 60 ft, Passive Perception 11
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pack Tactics
The warp rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


 

Warp Frenzy
If two or more warp rats are within 5 feet of the same target, the rats’ bite attacks deal an extra 2 damage.


 

Bound to the Summoner
If the Skaven that summoned the warp rats dies, each rat must succeed on a DC 10 Wisdom saving throw at the start of its turn or spend that turn fleeing from combat.

Actions

Warp Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target
Hit: 5 (1d6 + 2) piercing damage

If the target is a creature, it must succeed on a DC 11 Constitution saving throw or take 3 (1d6) poison damage.

JS351C

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