Large Elemental, Neutral Evil
Armor Class 16 Natural Armor
Hit Points 62 (8d12)
Speed 50 ft., Bunyips swim in a similar style to alligators , Walk 35 ft. They are fast on land and can outrun most its prey
STR
19 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws STR +6, CON +5
Damage Vulnerabilities Lightning
Condition Immunities Charmed
Senses Passive Perception 16
Languages Telepathy Can communicate telepathically
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shape Shifter 

Spellcasting. The Bunyip is a 9th-level spellcaster. Its spellcasting ability is Wisdom spell save DC 16: +4 to hit with spell attacks. The Bunyip has following spells prepared: Shapechange

Actions

Attacks

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 20 (2d12 + 4) Piercing damage. 

Slash. Melee Weapon Attack: +5 to hit, range 15 ft., 1 target. Hit: 10 (1d12 + 4) Slashing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Glare (Costs 1 Actions). The Bunyip stares at you with his glowing eyes tilting its head and exposing its mauling teeth, you begin to feel your blood run cold and your heart beat out of your chest, you must succeed on a wisdom saving throw of 16 or be frightened for a round.

Description

said to lurk in swamps, billabongs, creeks, riverbeds, and waterholes. the bunyip brings fear wherever it resides. Some say the Bunyip has the characteristics of a bird and an alligator. They believe it has a long bill with serrated edges like a stingray. Its body and legs are thick and strong like an alligator coated in fur, but its forelegs are much longer than its hind legs.

Habitat: Swamp

Kamikaze030403

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