Small Fey, Lawful Good
Armor Class 1 Natural armor
Hit Points 1 (1d4)
Speed
STR
1 (-5)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Lightning
Condition Immunities Unconscious
Senses Passive Perception 30
Languages Spirital
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Multiplication. Multiplies itself as much as possible.

Spellcasting. The allay is a 0-level spellcaster. Its spellcasting ability is 0.

Actions

Dance time. starts Dancing around for fun.

 

 

Bonus Actions

Steal. Steals a random item from a character.

Reactions

Happy little fella. Becomes an ally until killed.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An allay is a small flying monster that follows the character who was given it an item or any note box instrument it has heard in the last 30 seconds. It collects dropped instances of its held item and drops them near the character or note box it is currently following.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Planar (Ethereal Plane)

kgjdc2013

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