| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +10 |
| DEX | 8 | −1 | +5 |
| CON | 30 | +10 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | +4 |
| WIS | 15 | +2 | +8 |
| CHA | 10 | +0 | +6 |
Tunneler. The ankheg can burrow through solid rock at half its Burrow Speed and leaves a 20-foot-diameter tunnel in its wake.
Siege Monster. The Ankheg deals double damage to objects and structures.
Multiattack. The Ankheg makes uses Colossal Bash once and then uses its Crushing Bite against on target that failed the saving throw or is Grappled by it. It then makes two Riptide Slashes.
Colossal Bash. The Ankheg moves up to halve its movement (Rounded down.) and each creature with in the movement are subjected to the following effect. Dexterity Saving Throw: DC 24. Failure: 47 (6d8+10)Bludgeoning damage and the creature its pushed back 30 feet (unless its the target of Crushing bite) Succes: Half damage and the creature is pushed 10 feet. Failure or Success: If the creature hits a wall it takes 3 (1d6) Bludgeoning damage for every 10 feet pushed.
Bite. Melee Attack Roll: +16, reach 10 ft. Hit: 31 (6d6 + 10) Piercing damage plus 3 (4d6) Acid damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 26). While grappled this way the creature is also Restrained and it takes 14 (4d6) Acid damage.
Riptide Slashes. Melee Attack Roll: +16, reach 20 ft. Hit: 27 (3d10 + 10) Slashing damage plus 6 (1d10) Fire damage to every creature with in 5 feet of the target.
Acid Bombs (Recharge 6). Dexterity Saving Throw: DC 24, each creature in one of four 15-foot-radius Sphere centered on four points the ankheg can see within 300 feet. Failure: 35 (10d6) Acid damage plus 35 (10d6) Fire damage. Success: Half damage.
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