Small Elemental, Neutral
Armor Class 13 Natural Armor
Hit Points 33 (6d6 + 12)
Speed 30 ft.
STR
8 (-1)
DEX
15 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +2, Stealth +4
Damage Vulnerabilities Cold
Damage Resistances Fire
Senses Darkvision 60, Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Flame Tail. Charmander’s tail burns with magical flame. If the flame is extinguished (such as by magical cold or being submerged for more than 1 round), Charmander has disadvantage on attacks until the flame reignites.

Heated Body. A creature that grapples Charmander takes 3 (1d6) fire damage at the start of its turn.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) fire damage.

Ember (Recharge 5–6). Ranged Spell Attack: +4 to hit, range 30 ft. Hit: 10 (3d6) fire damage.

DungeonDDive

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