Armor Class
15
Natural Armor
Hit Points
95
(10d8 + 50)
Speed
35 ft., Climb 20 ft.
STR
17
(+3)
DEX
16
(+3)
CON
20
(+5)
INT
8
(-1)
WIS
12
(+1)
CHA
10
(+0)
Skills
Athletics +6, Intimidation +3, Perception +4
Damage Vulnerabilities
Cold
Damage Resistances
Fire
Senses
Darkvision 60, Passive Perception 11
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Volatile Temper. When Charmeleon takes damage, flames surge from its body. Each creature within 5 ft must succeed on a DC 14 Dexterity save or take 7 (2d6) fire damage.
Heated Body. A creature that grapples Charmeleon takes 7 (2d6) fire damage.
Actions
Multiattack. Charmeleon makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5ft Hit: 10 (1d10 + 3) piercing + 4 (1d8) fire.
Claw. +6 to hit, reach 5ft Hit: 12 (2d8 + 3) slashing.
Flame Burst (Recharge 5–6). Charmeleon exhales fire in a 15-foot cone. Creatures must make a DC 14 Dexterity save. on a Failure: 28 (8d6) fire damage, Half damage on a success.
Comments