Medium Elemental, Chaotic Neutral
Armor Class 15 Natural Armor
Hit Points 95 (10d8 + 50)
Speed 35 ft., Climb 20 ft.
STR
17 (+3)
DEX
16 (+3)
CON
20 (+5)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Skills Athletics +6, Intimidation +3, Perception +4
Damage Vulnerabilities Cold
Damage Resistances Fire
Senses Darkvision 60, Passive Perception 11
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Volatile Temper. When Charmeleon takes damage, flames surge from its body. Each creature within 5 ft must succeed on a DC 14 Dexterity save or take 7 (2d6) fire damage.

Heated Body. A creature that grapples Charmeleon takes 7 (2d6) fire damage.

Actions

Multiattack. Charmeleon makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5ft Hit: 10 (1d10 + 3) piercing + 4 (1d8) fire.

Claw. +6 to hit, reach 5ft Hit: 12 (2d8 + 3) slashing.

Flame Burst (Recharge 5–6). Charmeleon exhales fire in a 15-foot cone. Creatures must make a DC 14 Dexterity save. on a Failure: 28 (8d6) fire damage, Half damage on a success.

DungeonDDive

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