Large Dragon, Chaotic Neutral
Armor Class 18 Natural Armor
Hit Points 210 (20d10 + 110)
Speed 40 ft., Fly 60 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +7, CON +10, WIS +7
Skills Athletics +10, Intimidation +7, Perception +6
Damage Vulnerabilities Cold
Damage Immunities Fire
Senses Darkvision 120, Passive Perception 12
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Living Inferno. Flames constantly radiate from Charizard. Creatures that start their turn within 10ft take 7 (2d6) fire damage.

Winged Predator. If Charizard moves at least 20ft while flying toward a target and hits with a claw attack, the target must succeed on a DC 17 strength save or be knocked prone.

Actions

Multiattack. Charizard makes three attacks: one bite and two claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5ft Hit: 17 (2d10 + 6) piercing, + 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5ft Hit: 15 (2d8 + 6) slashing. +7 (2d6) fire damage.

Fire Breath (Recharge 5–6). Charizard exhales fire in a 60-foot cone, Creatures must make a Dexterity Save DC 18 or take 42 (12d6) fire damage. half on a success.

Legendary Actions

Charizard can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Charizard regains spent legendary actions at the start of its turn.

Wing Attack.  Creatures within 10 ft must succeed on a DC 18 Dex save or take 10 (3d6) bludgeoning damage.

Tail Swipe. Melee Weapon Attack: +10 to hit, 15 ft reach, 12 (2d6 + 6) bludgeoning.

DungeonDDive

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