Living Inferno. Flames constantly radiate from Charizard. Creatures that start their turn within 10ft take 7 (2d6) fire damage.
Winged Predator. If Charizard moves at least 20ft while flying toward a target and hits with a claw attack, the target must succeed on a DC 17 strength save or be knocked prone.
Multiattack. Charizard makes three attacks: one bite and two claws.
Bite. Melee Weapon Attack: +10 to hit, reach 5ft Hit: 17 (2d10 + 6) piercing, + 7 (2d6) fire damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5ft Hit: 15 (2d8 + 6) slashing. +7 (2d6) fire damage.
Fire Breath (Recharge 5–6). Charizard exhales fire in a 60-foot cone, Creatures must make a Dexterity Save DC 18 or take 42 (12d6) fire damage. half on a success.
Charizard can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Charizard regains spent legendary actions at the start of its turn.
Wing Attack. Creatures within 10 ft must succeed on a DC 18 Dex save or take 10 (3d6) bludgeoning damage.
Tail Swipe. Melee Weapon Attack: +10 to hit, 15 ft reach, 12 (2d6 + 6) bludgeoning.
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