| Mod | Save | ||
|---|---|---|---|
| STR | 4 | −3 | −3 |
| DEX | 12 | +1 | +3 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
This creature's size is Tiny.
A tiny creature has advantage on all Stealth Checks.
When this tiny creature hides they gain the invisibility condition so long as they remain hidden behind a large or medium creature. This includes hiding in clothes or satchels, bags, pockets, purses, etc.
This creature can squeeze through spaces as small as 5 inches high/tall/wide.
Rake. Melee Attack Roll: +1, reach 5 ft. Hit: 1 Slashing damage.
Let me help! The shrub can take the help action in lockpicking (Sleight of Hand) checks. The shrub only helps someone else already engaged in the skill check.
All other non-lockpicking Sleight of Hand checks that the shrub takes are not rolled with advantage, unless granted by some other feat or ability. In other words, the shrub does not inherently have advantage if it wants to steal something (except on its stealth checks).
Hide. This creature can hide as a bonus action.
Description
Shrubs that have been awakened by nature's arcane energy or by wizardly interference may be able to grow larger over time, gaining in strength, size, and ability. Some Shrubs can eventually grow into trees and tap into nature's chaotic magic.
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