Commander. The centurion's allies gain a +2 to all attack rolls as long as they are within 5 feet of the centurion.
Mattock Ammo Counter. Every time the centurion makes an attack with the M-96 Mattock, add +1 to its ammo counter. Once the counter reaches 16, the clip is empty and the centurion cannot attack with it again until it reloads the weapon using a bonus action.
Shields. The centurion can have up to 30 temp HP at once from this ability. At the start of each of the centurion's turns, if its temp HP reserve is below 30, it must make a constitution saving throw (DC=10 +1 for every 5 temp HP below 30), healing 1d6+3 damage on a successful save and half as much on a failed one. If the centurion's temp HP reserve is reduced to 0, it stops generating temp HP.
Team Fighter. The centurion has advantage on attack rolls against a creature if at least one of the centurion's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Multiattack. The Centurion makes three M-96 Mattock (shot) attacks.
M-96 Mattock (Strike). Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 14 (3d6 + 4) bludgeoning damage.
Stun Baton. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 9 (2d4 + 4) bludgeoning damage and 3 (1d6) lightning damage, and the target must succeed on a dc16 constitution saving throw or be stunned until the end of their next turn.
M-96 Mattock (Shot). Ranged Weapon Attack: +7 to hit, range 80/320 ft., 1 target. Hit: 7 (2d8 + 3) piercing damage, and the centurion has +1 added to its Mattock ammo counter.
Smoke Grenade (Recharge 5-6). The centurion launches a smoke grenade up to 20 feet away. One round after the smoke grenade lands, it emits a cloud of smoke that creates a heavily obscured area in a 20-foot radius. A moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.
Analyze. The centurion analyzes its situation, choosing from one of the options below.
- Field Analysis. The centurion analyzes the battlefield, taking note of positioning, enemy placement, notable objects, and tactical vantage points.
- Targeted Analysis. The centurion focuses on a single visible creature within 30 ft. of itself. It then learns the following information about the target: Current hit point total (including temporary hit points), armor class, damage adjustments (resistances, immunities, vulnerabilities), and race (if discernible).
Description
Centurions are Cerberus's front-line tacticians. They are meant to enact the Illusive Man's strategic goals, although it is clear that they have leeway to adapt as an encounter develops. The only useful intelligence that the Alliance has gathered on centurions relates to their armament. Each centurion carries an M-96 Mattock heavy rifle modified to launch smoke grenades, leaving enemies vulnerable to crossfire.
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