Armor Class
17
(natural armor)
Hit Points
75
(10d8 + 30)
Speed
30 ft., Climb 30 ft., Fly 80 ft.
STR
20
(+5)
DEX
12
(+1)
CON
17
(+3)
INT
12
(+1)
WIS
11
(+0)
CHA
15
(+2)
Saving Throws
DEX +4, CON +6, WIS +3, CHA +5
Skills
Perception +6, Stealth +4
Damage Immunities
Force
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages
Common, Draconic
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Elemental Swapping. When the dragon finishes a long rest, it can choose between force, fire, or lightning damage. Its choice of damage determines its damage immunity and type of damage dealt by its Chaos Breath.
Spark of Magic. The dragon gains the Prestidigitation cantrip.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 3 (1d6) force damage.
Chaos Breath (Recharge 5–6). The dragon exhales chaotic energy in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) force damage on a failed save, or half as much damage on a successful one.
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