Medium Humanoid, Lawful Evil
Armor Class 15 Cerberus Guardian Armor
Hit Points 105 (30d6 + 5)
Speed 10 ft., 30 ft. without shield.
STR
16 (+3)
DEX
9 (-1)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Damage Resistances Bludgeoning
Condition Immunities Frightened
Senses Darkvision 20 ft., Passive Perception 14
Languages Common, Telepathy 30 ft., only to other Cerberus creatures
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Talon Ammo Counter. Whenever the guardian makes an M-385 Talon attack, add 1 to its Talon ammo counter. Once the counter reaches 4, the guardian cannot use its M-358 Talon until it uses a bonus action to reload.

Team Fighter. The guardian has advantage on attack rolls against a creature if at least one of the guardian's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Impenetrable Defense. The guardian carries an enormous heavy shield. While wielding this shield, normal attacks from in front of the guardian have no effect, and critical hits land as regular hits. If subjected to 45 lbs. or more of force (typically from biotic abilities, powerful impacts, or environmental effects), the guardian staggers, making it susceptible to normal damage for 1d4-1 turns. The guardian immediately stops staggering on its turn. If subjected to 90 lbs. or more of force, the shield is wrenched from the guardians hands, and they take damage normally. The guardian takes damage normally if flanked or attacked from behind.

Actions

Multiattack. The guardian makes four M-358 Talon (shot) attacks.

M-358 Talon (Strike). Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (2d6) bludgeoning damage.

Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 14 (4d6) bludgeoning damage, and the target must succeed on a dc18 strength saving throw or be knocked prone.

Stun Baton. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (2d4) bludgeoning damage and 2 (1d4) lightning damage, and the target must succeed on a dc16 constitution saving throw or be stunned until the end of their next turn.

M-358 Talon (Shot). Ranged Weapon Attack: +5 to hit, range 80/320 ft., 1 target. Hit: 9 (2d8) piercing damage, and the guardian has +1 added to its Talon ammo counter.

Description

Cerberus Guardians serve as defensive specialists within Cerberus infantry formations. Each carries a heavily reinforced combat shield designed to absorb incoming fire while advancing steadily toward enemy positions. From behind this mobile barrier, the Guardian protects nearby allies and creates openings for other Cerberus troops to attack. Though slower and less flexible than other soldiers, Guardians are relentless and difficult to dislodge once they have taken position, forcing enemies to flank them or break their defenses through sustained fire.

Monster Tags: skirmishersoldier

ShinyAtol

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