Gargantuan swarm of Medium undead, Neutral Evil
Armor Class 8
Hit Points 200 (3d8 + 9)
Speed 20 ft.
STR
24 (+7)
DEX
2 (-4)
CON
16 (+3)
INT
2 (-4)
WIS
2 (-4)
CHA
2 (-4)
Saving Throws STR +10, CON +6
Damage Vulnerabilities Fire
Damage Immunities Poison, Psychic
Condition Immunities Poisoned
Senses Darkvision 60 ft., Unknown Advantage on perception checks that have to do with scent, Passive Perception 10
Languages Understands the languages of Common but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Horde Rush. If excited and attracted, the Zombie Horde will storm the thing that excited it. The Horde will dash at 50 ft. per round. Creatures and structures that fall victim to the horde will take 1d4 damage for each Zombie in the horde, as determined by a d100+10. 

Actions

If surrounded by the horde, each target will take attacks equal to 1/3 of the hordes number. If not surrounded, they will take 1/4 of the hordes number. 

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bite. +3 to hit, reach 5 ft., one target. Hit: 8 (2d6+3) piercing. Target must succeed on a DC 10 Constitution throw or take 1d4 poison damage. 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: CoastalGrasslandUrban

e_bru22

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