Bonehollow can take halfs blundging dmg, and when it bites someone, bone spikes grow from the wound, causing extra damage for a short time. When it spawns, it gives me 1 extra reaction, making me have 2 instead of one.
Marrow Bite: When it bites someone, bone spikes grow from the wound, causing extra damage for a short time.(1d6)
1d20+6
Hit: 1d6+6
Tail choke: bonehollow grabs the neck of a creature, and the creature has to roll a strength save to break out of it (17). If they fail, they are restrained. (Speed = 0) Attack rolls against them have advantage. Their attacks have a disadvantage. DEX saves have a disadvantage.
Spike Roll: Bonehollow turns into a spikey ball, and any creature in a 25 ft straight line has to make a Dex save to dodge Bonehollow's attack. They will have to pass a 17 Dex save.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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