Medium Beast, Any Lawful Alignment
Armor Class 13
Hit Points 112 (12d10 + 30)
Speed 40 ft., Climb 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +9, Stealth +10
Senses Darkvision 120 ft., Passive Perception 13
Languages None
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Avoidance. If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Innate Spellcasting.  It can cast invisibility or blur at will as its innate spell casting.

Displacement. The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0.

Cat darkvision. The displacer beast can see in magical darkness.

Keen Hearing and Smell. The displacer beast has advantage on Wisdom (Perception) checks that rely on hearing or vision.

 

Actions

Multiattack. The displacer beast makes two attacks with its tentacles or two with its claws, it can replace one of the usage of claws with a spellcast.

Tentacle.
Melee Weapon Attack:
+7, reach 10 ft. Hit: 7(1d6+4) magical bludgeoning damageplus 3(1d6) magical piercing damage.

Claws Melee Weapon Attack: +7, reach 5 ft. Hit: 7(3d6+4) magical slashing damage.

Bonus Actions

Hide The displacer beast can take the hide action in dimlight or darkness.

Previous Versions

Name Date Modified Views Adds Version Actions
11/8/2024 4:25:05 PM
4
2
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3/14/2026 2:27:13 AM
38
14
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codpowerpat5219

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