Small Humanoid (Kobold), Chaotic Good
AC 12 Natural Armor    Initiative +1 (11)
HP 8 (2d6 + 2)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 13 +1 +1
CON 10 +0 +0
Mod Save
INT 8 −1 −1
WIS 7 −2 −2
CHA 8 −1 −1
Skills Medicine +1, Nature +2
Gear A gnarled oaken staff interwoven with vines and flowers from the cloister garden, a small bag of fresh herbs, and a rudimentary wooden harmonica.
Senses Darkvision 60 ft; Passive Perception 8
Languages Common, Draconic
CR 1/8 (XP 25; PB +2)
Traits

Sunlight Sensitivity: While in sunlight, Agga has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Darkvision: Agga can see in dim light up to 60 feet from her as if it were bright light, and in darkness up to 60 feet from her as if it were dim light.

Draconic Resistance: Agga has resistance to poison damage and advantage on saving throws against being poisoned.

Pack Tactics: Agga has advantage on an attack roll against a creature if at least one of the other cloister kobolds is within 5 feet of her and doesn’t have the incapacitated condition.

Actions

Staff: One-Handed Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Staff: Two-Handed Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.

Bonus Actions

None.

Reactions

None.

 

 

 

 

 

 

 

 

 

 

 

 

Description

Agga speaks little and has no patience for nonsense. She keeps the rest of the cloister kobolds organized and in line. She is indifferent toward visitors, but if the characters show respect for the cloister and help keep the more rambunctious kobolds in line, her attitude improves to friendly.

Previous Versions

Name Date Modified Views Adds Version Actions
1/9/2026 10:35:39 AM
5
0
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Coming Soon
3/14/2026 2:50:49 AM
7
1
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Coming Soon
RealJabberwocky

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