Medium Undead, Any Alignment
Armor Class 11 Natural Armor
Hit Points 22 (5d8)
Speed 0 ft., fly 40 ft.
STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
17 (+3)
Damage Vulnerabilities Fire
Damage Resistances Acid, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Languages it knew in life, Languages known to the summoner
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Natures Wrath. The spirit can see a creatures memories involving actions involving nature both good and bad. If the spirit deems a target creature a threat to nature it can use Natures Wrath on that creature.

Actions

Withering Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10(2d6 + 3) necrotic damage.

Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Horrifying Visage. Each non-undead hostile creature within 60 feet of the spirit that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours.

Natures Wrath. Horrifying magic attacks the target creature deemed a threat to nature, Target creature takes 2d8 force + 30 necrotic damage unless they succeed a DC 15 Constitution save. If a target's saving throw is successful the target is immune to this action for 24 hours.

Description

A spirit of nature, bound to a location, or object in order to defend natures beauty.

Monster Tags: undeadfey

Habitat: ForestUnderdarkUrban

HouzoS

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