Medium Construct, Neutral Evil
Armor Class 12 Natural Armor
Hit Points 32 (4d12 + 6)
Speed 20 ft., Burrow 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning, Force
Damage Resistances Piercing and Slashing from nonmagical attacks
Damage Immunities Lightning, Poison
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned
Senses Tremorsense 30 ft., Passive Perception 8
Languages understands the languages of its host but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dying Blast. If damage reduces the infected to 0 Hit Points, each creature within 5 ft must make a Dex Sav (DC 14) taking 2d6 piercing damage on a failed save and half on a success.

Infect Corpse. The Infected can take an action to spread it affliction to any creature that has been reduced to 0, unconscious or dead, as the affliction spreads in two rounds the corpse becomes another Crystal Infected unless brought back up above 0 or a dispel magic is used. While encased, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Nothing can break the crystal by physical means without killing the creature encased. A successful casting of the Dispel Magic spell on the crystal (DC 15) or exposure to direct sunlight destroys it and frees the creature trapped inside. The crystal has 20 HP, AC 15 and minimum damage threshold of 10.

Actions

Crush Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.

Slash Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Slashing damage.

Description

Far beneath the earth, a powerful  parasitic crystalline life form grants the infected massive amounts of strength and power but makes them lose all sense of self. Taking the appearance of green diamond like structure it lures foolish adventurers or anyone looking for treasure to their dooms. These crystal infected are unfortunate souls who still retain their identity and mind but cannot control their actions. Encased from head to toe they can only watch as the crystal moves for them no matter how much they struggle. They typically move in hordes or surround a larger Abomination that leads them in battle. A creature can recover from being an infected unlike those unfortunate enough to become Crystal Abominations.

Habitat: MountainUnderdark

SlammedDownBigStyle

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