Small Fiend, Typically Chaotic Neutral
AC 14    Initiative +4 (14)
HP 32 (8d6 + 2)
Speed 10 ft., Fly 60 ft.
Mod Save
STR 9 −1 −1
DEX 18 +4 +6
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 16 +3 +5
CHA 12 +1 +1
Skills Perception +15
Senses Darkvision 60ft; Passive Perception 16
Languages Deep Speech
CR 2 (XP 450; PB +2)
Traits

Pack Tactics. The assassin hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Assassin's Likeness.  The assassin hawk has advantage on creatures that haven't taken a  turn in combat yet. Additionally, any hit the assassin hawk gets against a surprised creature is a critical hit. 

Assassin's Strike.  If the assassin hawk hits a creature with advantage on the attack roll, its beak attack does an extra 2d6 piercing damage. 

Actions

Beak. Melee Attack Roll: 1d20+6; reach 5 ft. Hit: 11(2d8 + 4); Piercing damage, or 17 (2d12 + 4); Piercing damage if the target is Bloodied.

Habitat: ArcticCoastalForestGrasslandHillMountain

Fanta13_Nemmonis_Zarkhan

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