AC
14
Initiative
+4 (14)
HP
32
(8d6 + 2)
Speed
10 ft., Fly 60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 9 | −1 | −1 |
| DEX | 18 | +4 | +6 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 16 | +3 | +5 |
| CHA | 12 | +1 | +1 |
Skills
Perception +15
Senses
Darkvision 60ft; Passive Perception 16
Languages
Deep Speech
CR
2 (XP 450; PB +2)
Traits
Pack Tactics. The assassin hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Assassin's Likeness. The assassin hawk has advantage on creatures that haven't taken a turn in combat yet. Additionally, any hit the assassin hawk gets against a surprised creature is a critical hit.
Assassin's Strike. If the assassin hawk hits a creature with advantage on the attack roll, its beak attack does an extra 2d6 piercing damage.
Actions
Beak. Melee Attack Roll: 1d20+6; reach 5 ft. Hit: 11(2d8 + 4); Piercing damage, or 17 (2d12 + 4); Piercing damage if the target is Bloodied.
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