| Mod | Save | ||
|---|---|---|---|
| STR | 4 | −3 | +6 |
| DEX | 22 | +6 | +15 |
| CON | 20 | +5 | +14 |
| Mod | Save | ||
|---|---|---|---|
| INT | 22 | +6 | +15 |
| WIS | 22 | +6 | +15 |
| CHA | 29 | +9 | +18 |
Magic Resistance. Calyx has Advantage on saving throws against spells and other magical effects.
Hoard Fueled. During a rest the party can offer up treasures to Calyx, the DM will keep a tally of the value offered. Calyx regains HP by consuming gold or gold value. Each 10gp consumed will heal him 1hp. Calyx cannot benefit from regular healing. Further to this when Calyx deems to show his graciousness to the party during a Majestic Intervention he consumes the below value of gold and casts a spell at the maximum amount he can.
Spells are chosen by the DM as deemed appropriate to how the party has treated Calyx. He will choose either an aid spell, combat spell, or chaotic spell. (scale this gold based on campaign handouts)
- 1st level - 100gp
- 2nd level - 150gp
- 3rd level - 300gp
- 4th level - 500gp
- 5th level - 700gp
- 6th level - 1000gp
- 7th level - 2500gp
- 8th level - 3500gp
- 9th level - 10000gp
Disappointed in you: If Calyx is reduced to zero HP he retreats to his personal demi plane taking all treasure given to him and plots your downfall for 2d4 centuries.
Once per short rest, as your reaction you may implore Calyx to do one of the below. Upon granting you this boon he retreats to his cage.
Help the Lowly: Calyx reaches out to any ally within 60ft and provides them the help action.
Audacious Attack: Calyx telepathically inspires a party member to take their reaction to make a weapon attack at the nearest creature. Upon a hit he declares it a "Devastating blow worthy of legend"
Imperial Inspiration: Calyx offers insightful tips to an ally within 60ft granting them the benefits of the dodge action until your next turn.
Sovereign Patience: Calyx offers his immortal patience to an ally within 30ft allowing them to ready an action.
Backwards Charge: Calyx sees a tactical backwards advance and grants an ally either the effects of dash or disengage.
Once per long rest:
Majestic Intervention:
During combat or during a rest you may spend your action, bonus action, and reaction to convince Calyx to intervene on your behalf. Roll a d20 and resolve the result.
Roll Response
1 Rude “You dare disturb me for this trivial request?”
2 Pompous “I am greatness itself. Do not bother me with small matters.”
3 Encouraging “Hmm… perhaps you might succeed if I deign to watch.”
4 Diplomatic “I see potential… try again later when you are worthy.”
5 Rude “A mere mortal? Pfft. I am far above this.”
6 Pompous “The wisdom of ages flows through me. Be grateful I am here.”
7 Encouraging “Yes… your effort pleases me slightly. Continue!”
8 Diplomatic “Patience, my champion. The stars favor you soon.”
9 Rude “You waste my precious attention.”
10 Pompous “Bow before your superior!”
11 Encouraging “I see courage. You may try again!”
12 Diplomatic “Hmm… I shall consider your plight.”
13 Rude “Do not interrupt my nap with petty requests.”
14 Pompous “Even your champions are beneath my notice.”
15 Encouraging “Ah… I sense determination. Continue in my name!”
16 Diplomatic “Your cause is intriguing… perhaps later.”
17 Rude “Hah! Is this all you bring me?”
18 Pompous “I have seen kingdoms rise and fall… you amuse me.”
19 Encouraging “Very well… I allow you a chance!”
20 Granted Power “Yes… my champion, I shall grant you my power!” Calyx unveils his power and then retreats to his cage.
Description
Calyx is a tiny pseudodragon of fey origin, no larger than a small squirrel, yet he radiates the aura of an ancient, otherworldly sovereign. His scales shimmer with iridescent gold and violet, as if touched by twilight itself, and faint motes of fey light dance along his wings when he moves. Every gesture is sinuous, deliberate, and impossibly graceful, a display of both dragon elegance and fey theatricality.
A delicate crown rests between his horns, and a jeweled golden collar encircles his neck — relics of his pampered upbringing under many different adventurers. Trinkets, coins, and small magical curiosities are often clutched in his claws, or scattered around him, as he treats all treasure as tribute to fuel his powers.
Calyx’s personality is magnificent and pompous, with the temperament of a monarch used to admiration. He demands praise, attention, and acknowledgment, speaking in an elaborate, fey-tinged vocabulary. Though he is small, he is formidably magical, capable of casting powerful spells through his gold-fueled Collar of the Champion’s Reliquary, performing once-per-short-rest feats of fey-draconic majesty, and imposing “Regal Effects” to assist allies.
Being of the Archfey, Calyx exudes a subtle mystical charm, blending whimsy, danger, and mystery. He can be as playful and mischievous as he is dramatic and fearsome, making him both a precious companion and an unpredictable force on the battlefield.
Upon finding Calyx he will deem a party member his new "Champion of Might".
Calyx demands the new champion bond with him, carry his home and his hoard, and turn all their worldly gains to him in exchange for a small moment of his infinite lifespan and the blessing of being in his long list of previous subjects. Calyx will offer limited aid and may bless you with a glimpse of his true power if you are lucky enough and have given enough wealth to him.
Previous Versions
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3/14/2026 9:30:47 PM
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Coming Soon
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