Medium Undead, Neutral Evil
Armor Class 13 Natural armor
Hit Points 18 (3d10 + 2)
Speed 30 ft., fly (hover)
STR
18 (+4)
DEX
21 (+5)
CON
14 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Vulnerabilities Radiant
Damage Resistances Fire
Damage Immunities Necrotic
Senses Blindsight 30 ft., Passive Perception 8
Languages The languages it knew in life
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The ash wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Unusual Nature. The ash wraith does not require air, food, drink, or sleep.

Actions

Multi Attack. The ash wraith makes two Slam attacks.

Slam. Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) Bludgeoning damage plus 5 (2d4) Fire damage.

Ash Veil. The ash wraith releases a thick cloud of ash in a 5-foot radius around itself. Each creature in the area must succeed on a DC 13 Constitution saving throw or be blinded until the end of the ash wraith's next turn. The area becomes heavily obscured until the start of the ash wraith's next turn.

Description

Ash wraiths are gaunt humanoid figures that float in clouds of hazy ash. Their bodies are made up of blackened bone and dead, ashy skin, and glow from within like dying embers. They are nature to the Plane of Ash and are formed from lost souls taken by that Plane.

Shoshele

Comments

Posts Quoted:
Reply
Clear All Quotes