Medium Aberration, Unaligned
AC 14    Initiative +4 (14)
HP 24 (4d12)
Speed 10 ft., fly 50 ft.
Mod Save
STR 10 +0 +0
DEX 18 +4 +4
CON 10 +0 +0
Mod Save
INT 3 -4 -4
WIS 8 -1 -1
CHA 5 -3 -3
Immunities Acid
Senses Tremorsense 120 ft, Passive Perception 8
Languages --
CR 3 (XP 700; PB +2)
Traits

Flyby. The wasp doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.

Actions

Bite. Melee Attack Roll: +6, reach 5 feet. Hit: 7 (1d6 + 4) Piercing damage.

Digestive Spray. (Recharge 5–6). Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 19 (6d6) Acid damageSuccess: Half damage.

Distress call. The deathmoth produces a chemical compound in the air, attracting all nearby deathmoths in a range of 120 ft.

Description

Deathmoths are giant, moth-like insects. Their slender bodies, equipped with six legs, are relatively small compared to their wings, which can span up to a meter. Deathmoths also have a straw-like appendage that can both absorb their food and project a corrosive fluid. When alone, Deathmoths behave as scavengers, rarely attacking living creatures, preferring to dissolve corpses to feed. However, when near a hive, Deathmoths favor tactical, coordinated attacks against individuals, dissolving them and storing the fluids in small balls made of a resin that they can secrete.

Previous Versions

Name Date Modified Views Adds Version Actions
3/15/2026 6:32:56 PM
5
1
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Coming Soon

Monster Tags: Minion

Grimo64

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