AC
17
Initiative
+2 (12)
HP
54
(6d10 + 12)
Speed
50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 16 | +3 | +5 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Skills
Acrobatics +3, Perception +3
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
None
CR
1 (XP 200; PB +2)
Traits
Pack Tactics. The hyena has Advantage on an attack roll against a creature if at least one of the hyena’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Can make two bite attacks or one bite one yip
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 4) Piercing damage.
Yip. Once per turn can give advantage to one other creature within 10ft.
Bonus Actions
Rampage (3/Day). Immediately after dealing damage to a creature that was already Bloodied, the hyena can move up to half its Speed, and it makes one Bite attack.
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